![]() Since the question how Electri6ity sounds DI came up in some other threads, I'm going to post some technical examples (they contain no music. This means that open strings are resonating to the frequency of the played strings, which produces a richer, fuller tone. The next big key to realism is sympathetic resonace. You can setup and modulate this strum angle in Electri6ity and you can automatically humanize it. Most of the time if you strum chords quickly on a guitar, you slightly change the position you hit the different strings (starting on the neck and moving a little bit in the direction of the bridge while the strum happens for example). the plectrum hitting the next string, before it is played), which we captured carefully and correctly simulate while playing. If you strum a chord you'll also get typical strum noises (e.g. Tech-Demo 1: Strumming - why special articulations are necessary:īut what does this mean? First of all, every articulation which can be strummed was sampled in two ways: picked and strummed, since there is a big timbre difference if you pick a single note or you strumm a chord. ![]() ![]() This post will be updated from time to time ![]() My next post will include some tech-demos and detailed information about Electri6ity. Re: Small teaser: Vir2 Electri6ity (almost 200.000 multi-samples of electric guitars - announced today at NAMM) ![]()
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